Gaming is one of the biggest hobbies and even careers in the world. People play games for fun or learning while others record videos about the games. In this article, I will focus more on gaming itself and not so much on how to make gaming videos. Gamers come in all different ages, genders, religions, locations, and shapes. The backgrounds of people who are gamers make gaming that much more fun.
The backgrounds of gamers can play a part in the type of games people play. There are all kinds of combinations for different categories relating to contests and types of gamers. Before buying, you need to look at the game’s website to get all the pertinent information.
There are many online platforms where you can buy games, such as Steam or Humble Bundle. Those sites will give you the description, videos by the company, pictures, user and non-user tags, reviews, website, company, and social account(s). The game’s website might not show you everything you need to know. As a minimum, a gaming company will offer a short sales pitch description, a few pictures (5 at best), one or two videos, and their social accounts. They will provide an informative description of their social accounts, user reviews, and videos.
Let’s dive right into what is perceived as negative about gaming. Most of the negative things about games come from the real-life people on those games, the type of games, and the types of fun for the wrong person. A game can be poorly made, but it’s not always the case where the game itself is bad. It could be that it was the wrong type of game for the wrong person. This is where the categories come in. Maybe a game has a bit of violence. That doesn’t make it bad; it just makes it the wrong type of game for a seven-year-old. Or maybe you bought a puzzle game for someone who loves action-type games. The action-loving person won’t enjoy it, but that doesn’t make the puzzle game bad!
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The types of games are endless, from nudity, drugs and alcohol, horror, gambling with money, and more. These different types are wrong for young gamers and bad for people who don’t like seeing such things.
Gaming has good and bad sides, just like everything else. The key is how good and bad are those sides. For example, some games have a bad side with players who like to fight a lot. This is common in games. Understand, that for many gamers, this is not a big deal; however, for youth who are new to the game or gaming, in general, this can be frustrating. There are times when you want to avoid the bad sides altogether. There are times when the good outweighs the bad. If this happens and there are no problems with the game, then the bad side is that one little fly in your room is no big deal. Caution: I recommend avoiding that game if the bad outweighs the good.
Representation is another aspect that people will nag a game developer or creator about. Should I say a lack of expression not limited to race, body type, and message in the game? If you can customize your character, then you will not have a problem with representation. There is a problem in some games where they don’t represent strong and smart females, minority females and males, big, small, tall, and short females and males. Notice how I didn’t put “males” after female for strong? That’s because males in games are ALWAYS represented as strong and smart.
In games that show a male strong and smart, he will most likely be white, tall, thin, movie star-looking, and buff. You will rarely see him be a minority, short, chubby, not buff, nerdy looking, while still strong and smart. You see this even LESS for females. Some games are white, tall, thin, and strong while showing skin like no tomorrow. You only see THESE females in MMORPG games (Massively Multiplayer Online Role-Playing Game), though. RPG games are meant for fantasy worlds where you mostly fight people and monsters. Of course, the females’ stats will be strong, but they won’t look strong.
In most games, when they add a character for you to play, they always add a white male first, then a white female, then a black male, and then a black female. They don’t even really add people who are mixes of races or in between. When it comes to the black characters, they only add one shade of “black” or “African-American,” and not every black person on earth is that shade.
In games, the majority of the characters are always thin and tall. You don’t see short and light surfaces, tall and chubby, short and chubby, etc. There are a lot of people who aren’t thin and who aren’t tall.
Then, lastly, the mental message goes with gender, race, and body type. What do I mean by the mental statement? Some games send an indirect message about that character being strong and smart or something else. While for other games, it can be a mental message, either on purpose or not. For example, in the game you play, you see a minority female who is short, chubby, and nerdy looking, and her traits are to be a goofball, naive, and dumb. It could convey a mental message that people who look like her are just like her. They’re not smart, they aren’t thin, and they are not tall. They did poorly in school, etc., etc. So you start thinking those things based on not only repeatedly seeing this in that game but also when it happens in other games.
The worst part is NONE of these things are true. Yes, some people aren’t thin, tall, and maybe not that bright, but not EVERYONE is like this! You have short, chubby minorities who are smart as all get out! You have all kinds of combinations of smart people! Of course, all these things about gender, race, body type, and messages aren’t just in gaming; they’re in movies, TV shows, ads, etc. Interestingly, some creators who make the games, movies, TV shows, ads, etc., are minorities and make up the earth’s population. (Search “world population by race 2016” and click the first three links if you don’t believe me.)
If you don’t believe me, watch today’s TV shows, movies, ads, and games. A presentation to look at for good representation is Milo Murphy’s Law. Two games to look at as a reference for good pictures are OverWatch and Atlas Reactor. In these fields, it has improved presentation, specifically gender, race, and just now starting body type (specifically in this order). Some games even add robots and creatures as playable characters to avoid having problems with representation. This removes users’ problem of wanting a symbol to represent their actual or preferred gender, race, or and as old as 90+! No matter your age, race, gender, religion, culture, or location, gaming can be good for anyone. Gaming can not only be fun but beneficial and educational.
A benefit of gaming is it can help youth have more confidence in themselves and be more social. Playing an online multiplayer game and talking to other players worldwide can help them get used to talking to other people besides family, and they gain confidence in what they’re saying. They can go from introvert to social fanatic! It can happen fast or slowly. Even if it’s not a game but a place for gamers, artists, fashion designers, car enthusiasts, etc., to chat, it will still help them be more social. Remember, though, typing to someone and then voice talking to someone are two different experiences. Youth can be very social when ordering but very shy when voice talking.
This is how I am. Before, I was shy when talking to people I didn’t know, whether online or offline; now, I’ve become more comfortable with it because I know how to handle myself and have confidence in myself. But I’m the quiet person on the chat when it comes to voice chatting online. Counterproductive right? You might even forget I was on a call with you! Before, when the people at the bank said: “Hi,” I wouldn’t know anything, but now I respond and say, “Hi. How are you?” After that, I don’t expect to talk with them, so I’ll be quiet again. See what I mean? After socializing, you generally get better at it and become less nervous and more confident in yourself over time.