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Zombie Studios explains Daylight’s procedural levels and gameplay

Zombie Studios explains Daylight’s procedural levels

Zombie Studios has revealed more information about its upcoming game—Daylight—which is set to be one of the first games to run on Epic’s next-gen Unreal Engine 4. In the game, players will take the role of a woman who wakes up in an abandoned asylum and has amnesia. To aid her, she has a cellphone which guides her through the asylum. The twist is that the game’s levels are procedurally generated, much like an old-school roguelike.

Players can use the cellphone as both a compass and a light source, and as the character makes her way through the asylum, doors behind her close shut and new doors open up. Every playthrough will be vastly different thanks to the randomisation of levels. According to publisher Atlus, playthroughs of the game will only last as long as the battery of the cellphone, which averages out at around 45 minutes. The game will feature both indoor and outdoor areas in and around the asylum.

Obviously, the asylum is haunted

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Daylight seems to have some things in common with fan-favourite indie horror game Amnesia: The Dark Descent. Mainly the fact that both games have a first-person perspective and focus on solving puzzles and hiding from monsters and ghosts instead of straight up fighting.

Daylight runs on the latest version of the Unreal Engine. The previous generation of the engine has been one of the most popular and versatile game engines to be released. It has powered many games, some of the more popular ones being the Gears of War series for the Xbox 360, the BioShock series, the Batman Arkham series, Borderlands 2, and DmC Devil May Cry.

Daylight is set to come out on the PlayStation 4 in early 2014, and some reports hint at the game coming to the PC as well.